Aside from the solid story that’s been cohesively melded with the presentation there’s also a bunch of features that elevate Extraction above the status of ‘just another on-rails shooter’. In our chat with an EA Spokesperson we casually referred to Dead Space: Extraction as ‘just’ an on-rails shooter and were quickly met with the explanation that it’s actually a bit more than that. So, here’s the bombshell, Dead Space: Extraction is an on-rails shooter. With no way to work around the issue for the development of Dead Space: Extraction, Redwood Shores decided that it would simply be better to change the gameplay style to adapt to the platform rather than ruining the presentation just to keep a comparable experience. You’re never going to see huge draw distances, high-dynamic range lighting or any of the other really cool-sounding buzzwords making an appearance in a Wii game. Sure, there are still plenty of games on the platform that look good – but usually only in comparison to other titles. Developers can talk around the issue as much as they want, but the reality is that the Wii is a very limited console in terms of pixel-pushing power. Extracting the GameplayOne of the big selling points for the original Dead Space, other than the plentiful gore and flying limbs, was the fantastic graphics that made the horror all the more horrible – and for Dead Space: Extraction that’s a problem.
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